A Novel LOD Rendering Method With Multilevel Structure-Keeping Mesh Simplification and Fast Texture Alignment for Realistic 3-D Models
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DOI number:
10.1109/tgrs.2024.3457796
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Affiliation of Author(s):
Wuhan Univ, State Key Lab Informat Engn Surveying Mapping & Re, Wuhan 430079, Peoples R China
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Journal:
IEEE TRANSACTIONS ON GEOSCIENCE AND REMOTE SENSING
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Funded by:
This work was supported in part by the National Natural Science Foundation of China under Grant 4210
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Key Words:
fast and precision texture alignment,high-frame-rate level of detail (LOD) model,high-frame-rate level of detail (LOD) model,high-frame-rate level of detail (LOD) model,3-D reconstruction,3-D reconstruction,3-D reconstruction,3-D reconstruction,3-D reconstruction,LOD,LOD,multilevel mesh simplification,multilevel mesh simplification,LOD,multilevel mesh simplification
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Abstract:
Fast, high-precision texture maps and high-frame-rate level of detail (LOD) generation for realistic 3-D models are foundational data infrastructures for smart cities. However, LOD generation faces three main issues: reduced model accuracy from mesh simplification, inefficient texture memory utilization, and browsing lag with detail loss. This article proposed a novel LOD rendering method with multilevel structure-keeping mesh simplification and fast texture alignment for realistic 3-D models. First, a multilevel structure-keeping mesh simplification method with mesh segmentation and vertex cl
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Co-author:
Deren Li,Jianya Gong,Zhenfeng Shao
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Indexed by:
Journal paper
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Correspondence Author:
Bingxuan,Guo, Xiongwu,Xiao
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Document Type:
Article
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Volume:
62
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Page Number:
5640519
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ISSN No.:
0196-2892
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Translation or Not:
no
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Date of Publication:
1905-07-16
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